I’ve found it hard to gain engagement on TikTok as flash games are very niche (and obviously less popular than big platforms like Steam games and consoles like PlayStation). While most interactions have been likes or unrelated comments, I’ve had a couple of comments saying certain flash games brought back memories and were useful. I concluded that one form of content which may be useful to create for future is directing people to places that they can play HTML5 converted and emulated flash games.
My analytical framework is helping to develop my understanding and analysis of flash games, history, and nostalgia. My concept of technology has been useful looking into the creation of Adobe flash, which I’ve gone into more depth on in my previous blog post. Articles from Flash Game History (n.d.) and The Atlantic (2014) highlight Adobe flash’s ease of use for beginner game designers, leading to the beginning of indie game design. My concept of genre is helping me look at how the limitations of flash led to certain genres being created (Jono, 2020), which I can observe on my TikTok and see which genres are most popular. Reading an article by Heineman (2014) has aided in my understanding of the feeling of nostalgia itself and its relation to retro gaming culture.
Lots of fun facts from this research are being used for scripts for educational content for my DA.
I’m enjoying creating content for this Digital Artefact at the moment and am going to try to continue creating entertaining daily content with some educational videos a couple of days each week, looking at interactions from both styles of content.
- Heineman, D. 2014, Public Memory and Gamer Identity: Retrogaming as Nostalgia, Journal of Games Criticism, 1(1), pg 1-24
- Joho, J. 2020, Browser games were a digital awakening for an entire generation, Mashable, viewed 14 September 2021, <https://mashable.com/article/browser-games-flash>
- Richner, J. n.d., How Flash Games Shaped the Video Game Industry, Flash Game History, viewed 14 September 2021, <https://www.flashgamehistory.com>
- Salter, A. & Murray, J. 2014, How Flash Games Shaped the Internet, The Atlantic, viewed 14 September 2021, <https://www.theatlantic.com/technology/archive/2014/11/how-flash-games-shaped-the-internet/383136/>